Players can choose to do this as many times as they want until they run out of Hit Dice or are at their maximum hit points. One at a time, players can roll one of their Hit Dice and add their Constitution modifier to heal themselves. Short Restsĭuring a short rest, players are able to spend Hit Dice to heal themselves. This means that the character has five d8 Hit Dice from their Rogue levels and two d6 Hit Dice from their Wizard levels. If your character is multiclassing, you will have different Hit Dice for each class that your character has levels in.įor example, let’s say you have a 5th-level Rogue and 2nd-level Wizard. Whenever a player gains a level in a class, they are given a Hit Die for that particular class. Players can expend Hit Dice during a short rest to regain some hit points, regaining some after a long rest. When it comes to player characters, each character is given a set amount of a specific die, depending on their class, equal to their level in that class. Of course, you could also just use the average roll denoted in the stat block for all of your goblins, in this case 7. This means that it could have anywhere from 2 to 12 hit points, depending on how you roll. For example, a goblin has 2d6 hit points. In practice, Hit Dice in 5e are used to determine how many hit points a character or monster has. The exception to this is 4th Edition, which changed a lot of the fundamentals of the game, for better or for worse. Almost every edition of D&D has included Hit Dice.
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